hmmmm
It’s becoming more and more apparent that i’m going to have to move this project into maya, I can’t fit my last tentacle in zbrush! So now I need to uv these guys and bake out displacement maps. Hopefully there’s a clever way to UV one and transfer it to the rest. I might as well paint this while I’m at it, I might end up making a piece of art if i’m not careful. My plan is to sculpt a new “boss” this weekend. We shall see.
well, guv’s work. It’s dirty and i would have to texture inside zbrush, but it works.
It looks like uv’ing a rig pose model and using a blend shape to morph into the posed geometry then a poly transfer uv works well. It’s almost like I’m making real models, oh goody!
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~10k polys on the left, quick UV and bump map on the right. This should work.
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shifting gears
Its been a lot of fun doing sloppy sculpts these last couple of weeks but, I need to move away from single nighters and work on more planned pieces. Dominance War is coming up in 3 weeks and I’m going to give it a shot this year! This will be a good chance to work on a more finished piece.
No commentscomposition work
Getting closer.
The imps and tentacles are working but the main figure isn’t sitting well with me.
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serpent heads
A couple more hours in tonight and I made some claw heads. These should fit at the end of twisting tendrils . This will be part of a larger scene. I need to model some secondary characters and set up scene composition around a main character.
Me leet drawing skills –^
No commentsRound 2. Fight!
*update*
And i think i’m done with him.
*update*
Another hourish in and I’m liking this guy.
I like this direction already.
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