getting back into the groove

Works been great, pretty intense lately getting some clothing done. It’s looking great, can’t wait for it to release!

After settling in from moving back to the states and taking break from homework, I’ve been feeling like doing some fun time again at home after work.

I started this one from a sphere and remembered to record the process. If there’s anything worth looking at i’ll cut a video together of it. She needs some more work, but it’s starting to feel good.


Metal Gear 5: TPP released and Mafia 3 announced

It’s been a busy couple of months. Mafia 3 has been announced, and metal gear 5: tpp has been released. woohoo!



I’ve been thinking about doing a livestream on twitch tv about modeling. If anyone has questions regarding 3d techniques, email me or drop by irc #zbrush on efnet and hang out!


I mentioned from the previous post, the head project turning into a full body project. I wanted to frame the facial setup with a body so it’s not just a floating head. Making some of the body armor was a lot of fun and I figured I’d better just do the whole guy.


Most of the modeling work is done now. The hands looked fine up close but when looking at the full character they’re too noisy. I want to rebuild them to visually read cleaner. I’m pretty excited to bring it into substance designer once the accessories are finished.






Hello world,

Free time has been really hard to find but when I can scrounge some up it’s nice to do some modeling for fun.

I’m really impressed with snappers facial rig demo

and I started building a face to test out some facial setups.

I did a proof of concept setup with a head and it worked! It’s pretty fun to facial expression working dynamically with bones. My head project turned into a bust project. Then my bust project turned into a full body project. When I finish off this model and get back to the facial work I’ll put up a video.

For now, here’s some modeling progres.

My first goal was to make a head. I was thinking of something not so realistic and a little bit military. I did some rough sculpts


The heads are ok but If you’re not feeling inspired working on something, it’s not worth putting the time into it.


This ones still pretty neutral but has some mood to it. I averaged this face a bit and settled on it for now. It’s using a temporary texture set to get a quick feel for how it’ll look. I’ll revisit it later and finish the texture set.


Substance Designer Mask Generators

Painting damage can be a bit repetitive, I’d be nice to incorporate Substance Designer into common workflow. In an effort to more easily remember Mask Generators, I put together this handy little list.


>> Click here for full list << Image is ~3mb


MGS 5 Tokyo Game show video, plus an oldie.

I helped with Quiet’s stealth effect, modeling her anatomy. A lot of detail is lost due to video compression but it looks great in engine at full res. There’s lots of awesome characters in MGS5, I can’t wait for more character reveals!


Look ma!  I’m a bit camera shy and it shows. I didn’t really know what to do, so I figured standing there like a giggling idiot would look great.

sIBL Archive Free HDRI sets for smart Image-Based Lighting

I’m a lil late to the party on this one but awesome lighting tool nonetheless.


Rendering has become a huge chore especially with how good realtime rendering has gotten lately. Long live marmoset toolbag 2! But if you absolutely MUST render something, hdrlabs setup will probably help youre lighting set A LOT.

MGSV: THE PHANTOM PAIN – E3 2014 Trailer

Cool! my dead burned bodies are on the ground at the start.

Hand plane: normap map engine conversion

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