Livestream

I’ve been thinking about doing a livestream on twitch tv about modeling. If anyone has questions regarding 3d techniques, email me questions@mikefudge.com or drop by irc #zbrush on efnet and hang out!

Astartes

I mentioned from the previous post, the head project turning into a full body project. I wanted to frame the facial setup with a body so it’s not just a floating head. Making some of the body armor was a lot of fun and I figured I’d better just do the whole guy.

head_019

Most of the modeling work is done now. The hands looked fine up close but when looking at the full character they’re too noisy. I want to rebuild them to visually read cleaner. I’m pretty excited to bring it into substance designer once the accessories are finished.

 

head_032

 

 

Doodles

Hello world,

Free time has been really hard to find but when I can scrounge some up it’s nice to do some modeling for fun.

I’m really impressed with snappers facial rig demo

and I started building a face to test out some facial setups.

I did a proof of concept setup with a head and it worked! It’s pretty fun to facial expression working dynamically with bones. My head project turned into a bust project. Then my bust project turned into a full body project. When I finish off this model and get back to the facial work I’ll put up a video.

For now, here’s some modeling progres.

My first goal was to make a head. I was thinking of something not so realistic and a little bit military. I did some rough sculpts
Heads_004

Heads_009

The heads are ok but If you’re not feeling inspired working on something, it’s not worth putting the time into it.

Head_010

This ones still pretty neutral but has some mood to it. I averaged this face a bit and settled on it for now. It’s using a temporary texture set to get a quick feel for how it’ll look. I’ll revisit it later and finish the texture set.

Heads_013

Substance Designer Mask Generators

Painting damage can be a bit repetitive, I’d be nice to incorporate Substance Designer into common workflow. In an effort to more easily remember Mask Generators, I put together this handy little list.

MetalEdgeWear

>> Click here for full list << Image is ~3mb

 

MGS 5 Tokyo Game show video, plus an oldie.

I helped with Quiet’s stealth effect, modeling her anatomy. A lot of detail is lost due to video compression but it looks great in engine at full res. There’s lots of awesome characters in MGS5, I can’t wait for more character reveals!

 

Look ma!  I’m a bit camera shy and it shows. I didn’t really know what to do, so I figured standing there like a giggling idiot would look great.

sIBL Archive Free HDRI sets for smart Image-Based Lighting

I’m a lil late to the party on this one but awesome lighting tool nonetheless.

http://www.hdrlabs.com/sibl/archive.html

 

Rendering has become a huge chore especially with how good realtime rendering has gotten lately. Long live marmoset toolbag 2! But if you absolutely MUST render something, hdrlabs setup will probably help youre lighting set A LOT.

MGSV: THE PHANTOM PAIN – E3 2014 Trailer

Cool! my dead burned bodies are on the ground at the start.

Hand plane: normap map engine conversion

http://www.handplane3d.com/

Skies Collection: Free ldr skies.

 

http://www.skiescollection.com/

A Darkest Dungeon Kickstarter Post-Mortem (Part 1)

Gamasutra: The Art & Business of Making Games

http://www.gamasutra.com/blogs/TylerSigman/20140305/211326/A_Darkest_Dungeon_Kickstarter_PostMortem_Part_1.php

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