hmmmm
It’s becoming more and more apparent that i’m going to have to move this project into maya, I can’t fit my last tentacle in zbrush! So now I need to uv these guys and bake out displacement maps. Hopefully there’s a clever way to UV one and transfer it to the rest. I might as well paint this while I’m at it, I might end up making a piece of art if i’m not careful. My plan is to sculpt a new “boss” this weekend. We shall see.
well, guv’s work. It’s dirty and i would have to texture inside zbrush, but it works.
It looks like uv’ing a rig pose model and using a blend shape to morph into the posed geometry then a poly transfer uv works well. It’s almost like I’m making real models, oh goody!
![]()
~10k polys on the left, quick UV and bump map on the right. This should work.
No comments
shifting gears
Its been a lot of fun doing sloppy sculpts these last couple of weeks but, I need to move away from single nighters and work on more planned pieces. Dominance War is coming up in 3 weeks and I’m going to give it a shot this year! This will be a good chance to work on a more finished piece.
No commentscomposition work
Getting closer.
The imps and tentacles are working but the main figure isn’t sitting well with me.
No comments
serpent heads
A couple more hours in tonight and I made some claw heads. These should fit at the end of twisting tendrils . This will be part of a larger scene. I need to model some secondary characters and set up scene composition around a main character.
Me leet drawing skills –^
No commentsRound 2. Fight!
*update*
And i think i’m done with him.
*update*
Another hourish in and I’m liking this guy.
I like this direction already.
No commentsQuick and dirty
An hour-ish in. This guy has some qualities. Some I like and some I don’t. Best to call it a statue and move on.
No commentsMid morning sculpting
Same body, new clothes. Exploring gesture.
No more working with this mesh. I’ve updated the base mesh with better hands and feet with toes.
No comments