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DE-LBEK-EAEAEA-R32 mike fudge

Anatomy Studies

Selwy put up an awesome demo reel recently. In his archive section, he has some great things to say on anatomy. It’s inspired me to go back and study some anatomy myself.

Sathe put up some zbrush materials at www.cgchain.com. Thanks Sathe!

Here’s my first anatomy study.

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clint



Some notes so I don’t forget the different render settings I tried. Thanks very much to master zap (http://mentalraytips.blogspot.com/2007/10/hot-fuzz-hair-revisited.html) and David Johnson (http://www.djx.com.au/blog/2008/06/29/tips-for-rendering-maya-fur-with-mentalray/) For putting up some greats notes on hair and fur.


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Phone pics

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clint

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oldmand_004.jpg

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hmmmm

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It’s becoming more and more apparent that i’m going to have to move this project into maya, I can’t fit my last tentacle in zbrush! So now I need to uv these guys and bake out displacement maps. Hopefully there’s a clever way to UV one and transfer it to the rest. I might as well paint this while I’m at it, I might end up making a piece of art if i’m not careful. My plan is to sculpt a new “boss” this weekend. We shall see.

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well, guv’s work. It’s dirty and i would have to texture inside zbrush, but it works.

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It looks like uv’ing a rig pose model and using a blend shape to morph into the posed geometry then a poly transfer uv works well. It’s almost like I’m making real models, oh goody!

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~10k polys on the left, quick UV and bump map on the right. This should work.

 

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shifting gears

Its been a lot of fun doing sloppy sculpts these last couple of weeks but, I need to move away from single nighters and work on more planned pieces. Dominance War is coming up in 3 weeks and I’m going to give it a shot this year! This will be a good chance to work on a more finished piece.

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composition work

Getting closer.

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The imps and tentacles are working but the main figure isn’t sitting well with me.

 

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