Substance Designer Mask Generators

Painting damage can be a bit repetitive, I’d be nice to incorporate Substance Designer into common workflow. In an effort to more easily remember Mask Generators, I put together this handy little list.

MetalEdgeWear

>> Click here for full list << Image is ~3mb

 

MGS 5 Tokyo Game show video, plus an oldie.

I helped with Quiet’s stealth effect, modeling her anatomy. A lot of detail is lost due to video compression but it looks great in engine at full res. There’s lots of awesome characters in MGS5, I can’t wait for more character reveals!

 

Look ma!  I’m a bit camera shy and it shows. I didn’t really know what to do, so I figured standing there like a giggling idiot would look great.

sIBL Archive Free HDRI sets for smart Image-Based Lighting

I’m a lil late to the party on this one but awesome lighting tool nonetheless.

http://www.hdrlabs.com/sibl/archive.html

 

Rendering has become a huge chore especially with how good realtime rendering has gotten lately. Long live marmoset toolbag 2! But if you absolutely MUST render something, hdrlabs setup will probably help youre lighting set A LOT.

MGSV: THE PHANTOM PAIN – E3 2014 Trailer

Cool! my dead burned bodies are on the ground at the start.

Hand plane: normap map engine conversion

http://www.handplane3d.com/

Skies Collection: Free ldr skies.

 

http://www.skiescollection.com/

A Darkest Dungeon Kickstarter Post-Mortem (Part 1)

Gamasutra: The Art & Business of Making Games

http://www.gamasutra.com/blogs/TylerSigman/20140305/211326/A_Darkest_Dungeon_Kickstarter_PostMortem_Part_1.php

Urban unrest game

http://www.rockpapershotgun.com/2012/10/29/urban-unrest-wildfire-worlds-tech-demo/

https://www.youtube.com/watch?v=f7EleJyJFok

GMH2

http://thundercloud-studio.com/main.php?page=gallery.php&Dir=shop/GMH/1/&back=shop/

Crytek Docs

http://freesdk.crydev.net/display/SDKDOC3/Character+Modeling

 

The Official CRYENGINE documentation portal is now at: http://docs.cryengine.com

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