Archive for January, 2012

cghub competition

CGhub has a modeling competition, I thought I’d work on one element a day and see how far i get.

Squishy turd

I’ve wrapped up another demo reel and I’m getting back into doing some modeling. I’m trying to loosen up with some fast doodles. Rendered in Zbrush with BPR passes and comped in Photoshop. BPR passes are turning out to be a lot of fun. I think the whole image took 5-10 minutes to light and put together. Mental Ray’s great but I get stuck in a time vacuum, hours and day’s will go by fiddling with lighting and materials before i have anything to show. It’ll be nice to explore zbrush rendering more and try to establish a workflow for visualizing 3d concepts.

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