Archive for January, 2015

Livestream

I’ve been thinking about doing a livestream on twitch tv about modeling. If anyone has questions regarding 3d techniques, email me questions@mikefudge.com or drop by irc #zbrush on efnet and hang out!

Astartes

I mentioned from the previous post, the head project turning into a full body project. I wanted to frame the facial setup with a body so it’s not just a floating head. Making some of the body armor was a lot of fun and I figured I’d better just do the whole guy.

head_019

Most of the modeling work is done now. The hands looked fine up close but when looking at the full character they’re too noisy. I want to rebuild them to visually read cleaner. I’m pretty excited to bring it into substance designer once the accessories are finished.

 

head_032

 

 

Doodles

Hello world,

Free time has been really hard to find but when I can scrounge some up it’s nice to do some modeling for fun.

I’m really impressed with snappers facial rig demo

and I started building a face to test out some facial setups.

I did a proof of concept setup with a head and it worked! It’s pretty fun to facial expression working dynamically with bones. My head project turned into a bust project. Then my bust project turned into a full body project. When I finish off this model and get back to the facial work I’ll put up a video.

For now, here’s some modeling progres.

My first goal was to make a head. I was thinking of something not so realistic and a little bit military. I did some rough sculpts
Heads_004

Heads_009

The heads are ok but If you’re not feeling inspired working on something, it’s not worth putting the time into it.

Head_010

This ones still pretty neutral but has some mood to it. I averaged this face a bit and settled on it for now. It’s using a temporary texture set to get a quick feel for how it’ll look. I’ll revisit it later and finish the texture set.

Heads_013

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