I mentioned from the previous post, the head project turning into a full body project. I wanted to frame the facial setup with a body so it’s not just a floating head. Making some of the body armor was a lot of fun and I figured I’d better just do the whole guy.

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Most of the modeling work is done now. The hands looked fine up close but when looking at the full character they’re too noisy. I want to rebuild them to visually read cleaner. I’m pretty excited to bring it into substance designer once the accessories are finished.

 

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