| May 2008 - Current |
Senior Character Artist | Double Fine Productions |
- Created characters and props for Brutal Legend.
- High poly, low poly, organic and hardsurface, character modeling.
- Character textures and materials. |
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| November 2006 - May 2008 |
Character Artist | Crystal Dynamics |
- Created characters and props for Tomb Raider: Underworld.
- High poly, low poly, organic and hardsurface, character modeling.
- Character textures and materials. |
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| November 2004 - November 2006 |
Artist | Kush Games |
- Developed art assets for NHL 2K6 and MLB 2K6 on Xbox 360, Xbox, and PS2.
- High poly, low poly, organic and hardsurface, character modeling.
- Character textures and materials.
- Rendered publicity images of assets for magazines and advertising. |
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| June 2003 - September 2003 |
3D Modeler Intern | ESC |
- Created hard surface models for the motion picture Matrix Revolutions.
- Modeled low to hero resolutions. |
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