May 2008 - Current
Senior Character Artist | Double Fine Productions
- Created characters and props for Brutal Legend.
- High poly, low poly, organic and hardsurface, character modeling.
- Character textures and materials.
November 2006 - May 2008
Character Artist | Crystal Dynamics
- Created characters and props for Tomb Raider: Underworld.
- High poly, low poly, organic and hardsurface, character modeling.
- Character textures and materials.
November 2004 - November 2006
Artist | Kush Games
- Developed art assets for NHL 2K6 and MLB 2K6 on Xbox 360, Xbox, and PS2.
- High poly, low poly, organic and hardsurface, character modeling.
- Character textures and materials.
- Rendered publicity images of assets for magazines and advertising.
June 2003 - September 2003
3D Modeler Intern | ESC
- Created hard surface models for the motion picture Matrix Revolutions.
- Modeled low to hero resolutions.